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CGCookie – Shaderforge (Blender Cycles)

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This course is an on-going series about constructing materials (shaders) for the Cycles render engine. With enough time and effort, materiality can breathe such life into a CG scene. On the other hand, lackluster materials can suck the life out of an otherwise high-quality scene. You will be wise, padawan, to sharpen you material creation […]

The post CGCookie – Shaderforge (Blender Cycles) appeared first on GFXDomain Blog.


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