In this 2-part series, Rico Cilliers covers sculpting and retopology of a game-oriented workflow for organic models in Blender. He shares tips, add-ons, and best practices for quickly and efficiently creating great environmental or creature-type organic models. http://anonymz.com/?http://www.artstation.com/learning/series/xa/organic-sculpting-blender Download Links:- Rico_Cilliers_-_Organic_Sculpting_in_Blender.part01.rar Rico_Cilliers_-_Organic_Sculpting_in_Blender.part02.rar Rico_Cilliers_-_Organic_Sculpting_in_Blender.part03.rar Rico_Cilliers_-_Organic_Sculpting_in_Blender.part04.rar Rico_Cilliers_-_Organic_Sculpting_in_Blender.part05.rar Rico_Cilliers_-_Organic_Sculpting_in_Blender.part06.rar Rico_Cilliers_-_Organic_Sculpting_in_Blender.part07.rar Rico_Cilliers_-_Organic_Sculpting_in_Blender.part08.rar Rico_Cilliers_-_Organic_Sculpting_in_Blender.part09.rar Rico_Cilliers_-_Organic_Sculpting_in_Blender.part10.rar […]
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